Our philosophy
Our goal is to carve out small fragments of reality or fantasy and make them experiential: a situation, an emotion, a concept, an era, and so on
Each larp is a small world, which we frame in a few hours of play.

Our goal is to carve out small fragments of reality or fantasy and make them experiential: a situation, an emotion, a concept, an era, and so on
Each larp is a small world, which we frame in a few hours of play.
Like boutique hotels stand out from large hotel chains for their attention to detail, curated atmosphere and personalized experience, boutique larps prioritize the quality of individual experience over scale and spectacle. Small, refined, focused on a precise idea. And flexible: we are not tied to a single city or fixed location — we bring the experience where it's needed.
The Hours larps are intentionally short, small in player count, and focused on a few core themes. We don't seek the grandeur of large events, but the intensity of a concentrated experience.
Event design focuses on each individual player's experience. We seek for everyone their own space and narrative arc. This is also why events have few participants: to ensure that no one is relegated to a supporting role.
Location, characters, design, and narrative converge around a few well-selected elements: a dark feeling, an era, an emotion, a theme. Every choice serves this concentrated vision, with no distractions or content overload.
The Hours larps take place within a single day, with no overnight stay required. Not everyone has the time or inclination to dedicate entire weekends to live-action roleplay — that's why we offer intense, complete experiences in hours, not days.
The Hours events don't have a fixed play style. For each event we use the GNS roleplay classification model to give an idea of the type of experience we're proposing.
Here we show the average characterization of our events
